ABOUT ME
From hosting top-ranked Game Servers for Counter-Strike in my hometown of Chennai to producing high-fidelity games, my journey has always been about building immersive worlds.
Currently, I am a Video Game Producer at NaturalMotion Games (Zynga), where I bridge the gap between creative vision and technical reality. I specialize in managing cross-functional teams and navigating fast-paced environments to deliver premium player experiences.
When I’m not deep in Jira or optimizing workflows, I’m likely prototyping indie concepts, dissecting the latest game releases, or passionately debating football and tech trends.
Professional Experience
Producer
In September 2023, I was internally moved within Zynga from India to NaturalMotion Games in London, United Kingdom to oversee and contribute towards new projects. I along with my team, delivered a feature, Garage Search, that our players have wanted for years, ahead of schedule.
Producer
In addition to my ongoing work on Race Pass enhancements, I lead the Live Ops team in a new role. I facilitated the discussions around the roadmap for the game. I also helped with Google Sheet automations across the Game Team to reduce manual effort.
Associate Producer
In addition to overseeing Live Ops, I took the lead on several initiatives and implemented new features in the game to significantly enhance the player experience. Furthermore, I played a key role in the successful launch of the Battle Pass for CSR2.
Production Intern
This internship was my very first professional encounter in the Video Game Industry. I worked as a Live Ops Producer on CSR2, a drag racing game on iOS and Android. I was in charge of making sure in-game events, cars, UI, economy, etc. were all ready in time for release.
Education
MA in Game Development (Design)
A new country brought new opportunities. Kingston University was exciting where I made a game that was showcased at Develop:Brighton. I also had the chance to work as a Project Manager on a VR project about a futuristic cab service.
Management & Game Design
During my time at Rubika, I had the chance to work on a large number of student projects and made games across many different genres. For my third year, I was elected as the Academic Head of the Video Game School by the students where I represented 89 students.