Mario Level Design
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Mario Level Design

Rubika|Level Design Module 2016

Overview

During the first year of my Game Design studies at Supinfogame Rubika, we were tasked with designing two levels for Super Mario Bros - Wii as part of the Level Design module. I was provided with the World of Mountains, Caves and Cliffs and was asked to make the First and the Fourth Levels (Immediately after a Boss Sequence) for that World. Below showcased are both my Level Designs for the assignment.

Gallery

Roles

Level Designer

Software Used

Super Mario Bros - Level Editor